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	<title>MarcPelland.com &#187; tutorial</title>
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		<title>Getting Started with Augmented Reality / FLARToolKit</title>
		<link>http://www.marcpelland.com/2009/03/26/getting-started-with-augmented-reality-flartoolkit/</link>
		<comments>http://www.marcpelland.com/2009/03/26/getting-started-with-augmented-reality-flartoolkit/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 19:17:22 +0000</pubDate>
		<dc:creator>MarcPelland</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Experiments]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[FLAR]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[ToolKit]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.marcpelland.com/?p=235</guid>
		<description><![CDATA[Table of Contents Overview Setup Create Your First Project with Augmented Reality Optimize and Customize the Settings Tutorial Files Finished Scene Overview What is Augmented Reality? Augmented Reality is a technology that allows you to superimpose images into real-time environments. For the purposes of this tutorial, you just need to know that it reads a [...]]]></description>
			<content:encoded><![CDATA[<h2>Table of Contents</h2>
<ul>
<li><a href="#Introduction">Overview</a></li>
<li><a href="http://www.marcpelland.com/2009/03/26/getting-started-with-augmented-reality-flartoolkit/2/">Setup</a></li>
<li><a href="http://www.marcpelland.com/2009/03/26/getting-started-with-augmented-reality-flartoolkit/3/">Create Your First Project with Augmented Reality</a></li>
<li><a href="http://www.marcpelland.com/2009/03/26/getting-started-with-augmented-reality-flartoolkit/4/">Optimize and Customize the Settings</a></li>
<li><a href="http://www.marcpelland.com/tutorialfiles/HelloFlarToolkit.zip">Tutorial Files</a></li>
<li><a href="http://www.marcpelland.com/ar/helloFlar/">Finished Scene</a></li>
</ul>
<h3><a name="Introduction">Overview</a></h3>
<h2><a href="http://www.marcpelland.com/wp-content/uploads/2009/03/screenl.jpg"><img class="alignleft size-thumbnail wp-image-240" title="Hello FlarToolKit" src="http://www.marcpelland.com/wp-content/uploads/2009/03/screenl-150x150.jpg" alt="Hello FlarToolKit" width="184" height="184" /></a>What is Augmented Reality?</h2>
<p>Augmented Reality is a technology that allows you to superimpose images into real-time environments.  For the purposes of this tutorial, you just need to know that it reads a marker (shape/symbol), interprets the angle and size of that marker and then allows you to place objects at that size and position on the screen (or whatever your medium is).</p>
<p>Here are a couple example videos:</p>
<p><a href="http://www.youtube.com/watch?v=dBser6_gToA&amp;feature=related" target="_blank">Mini Video</a> and the <a href="http://ge.ecomagination.com/smartgrid/#/augmented_reality" target="_blank">GE Site</a></p>
<h2>What is FLARToolKit?</h2>
<p>To start with ARToolKit is the development package that has allowed developers to tap into the power of Augmented Reality.  FLARToolKit is an Actionscript 3 port of the Java version of the toolkit.</p>
<h2>What do I need for this tutorial?</h2>
<p>In this tutorial, we are going to use FLAR Manager, which is a framework setup to make the combination of Papervision 3D and FLARToolKit easy and quick to setup/use.</p>
<p>If you would like to simply use FLARToolKit (or just get a little more information about it) clik on the following link: http://www.libspark.org/wiki/saqoosha/FLARToolKit/en</p>
<p>Otherwise, download FLARManager (using v0.1 in this tutorial) from <a href="http://words.transmote.com/wp/20090309/flarmanager-v01/" target="_blank">http://words.transmote.com/wp/20090309/flarmanager-v01/</a> .  FLARManager actually comes with a build of FLARToolKit in it and you can get it for AS3/FP9 or AS3/FP10 (we are using FP10).</p>
<p>You will also need FlashDevelop or another Actionscript editing tool.  In this tutorial I am going to be compiling my code directly from FlashDevelop, but feel free to use the compiler/method of your choice.</p>
<p>You should also get a pattern generator so that you can create your own patterns (markers). Go here for more details: <a href="http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/" target="_blank">http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/</a></p>
<h2>What  else should I know?</h2>
<p>You should be aware of the fact that there is a licensing fee to use check here: <a href="http://www.hitl.washington.edu/artoolkit/license.html" target="_blank">http://www.hitl.washington.edu/artoolkit/license.html</a> for more details.</p>
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		</item>
		<item>
		<title>Using Papervision Object Parsers</title>
		<link>http://www.marcpelland.com/2009/01/29/using-papervision-object-parsers/</link>
		<comments>http://www.marcpelland.com/2009/01/29/using-papervision-object-parsers/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 15:38:09 +0000</pubDate>
		<dc:creator>MarcPelland</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[parser]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.marcpelland.com/?p=153</guid>
		<description><![CDATA[Table of Contents Introduction Parsers: ASE Parsers: Collada Parsers: DAE Parsers: Max3ds Parsers: Sketchup Parsers: Other Parser Comparison Final Thoughts Tutorial Files Introduction Overview With all the different 3d applications in use today it is hard to come up with one standardized format. So Papervision includes a number of parsers that can interpret some of [...]]]></description>
			<content:encoded><![CDATA[<h2>Table of Contents</h2>
<ul>
<li><a href="#Introduction">Introduction</a></li>
<li><a href="http://www.marcpelland.com/2009/01/29/using-papervision-object-parsers/2/">Parsers: ASE</a></li>
<li><a href="http://www.marcpelland.com/2009/01/29/using-papervision-object-parsers/3/">Parsers: Collada</a></li>
<li><a href="http://www.marcpelland.com/2009/01/29/using-papervision-object-parsers/4/">Parsers: DAE</a></li>
<li><a href="http://www.marcpelland.com/2009/01/29/using-papervision-object-parsers/5/">Parsers: Max3ds</a></li>
<li><a href="http://www.marcpelland.com/2009/01/29/using-papervision-object-parsers/6/">Parsers: Sketchup</a></li>
<li><a href="http://www.marcpelland.com/2009/01/29/using-papervision-object-parsers/7/">Parsers: Other</a></li>
<li><a href="http://www.marcpelland.com/2009/01/29/using-papervision-object-parsers/8/">Parser Comparison</a></li>
<li><a href="http://www.marcpelland.com/2009/01/29/using-papervision-object-parsers/9/">Final Thoughts</a></li>
<li><a href="http://www.marcpelland.com/tutorialfiles/parser_tutorial.zip">Tutorial Files</a></li>
</ul>
<h3><a name="Introduction">Introduction</a></h3>
<h2>Overview</h2>
<p>With all the different 3d applications in use today it is hard to come up with one standardized format.  So Papervision includes a number of parsers that can interpret some of the different types of 3d files.  This gives developers and modelers some freedom as to which application they would like to use.</p>
<p>Located within each parser class in Papervision is a little bit of a write-up that explains what the parser can do and what it can’t.  In this tutorial, I will just introduce you to each type; basically re-iterating what is in the class (for ease of access).  Then I will run through some examples for how to use a couple of the parsers to load your objects.</p>
<h2>What does a Parser do?</h2>
<p>As stated above, a parser just interprets whatever is in the 3d asset file and translates it into something that Papervision can read.  </p>
<p>Every file format has a core structure that remains the same, so the developers of Papervision have just made an translators for all of these core structures.</p>

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<h2>Where are the Parsers?</h2>
<p>The parsers are located in the Papervision codebase under: src/org/papervision3d/objects/parsers.</p>
<p>
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