In late January I started a project called PaperFace, it is a giant project that is an attempt to build a web-based front end for Papervision. It would allow designer to start harnessing more of the 3d power on the web, plus it could make creation of Papervision 3d scenes much quicker for developers as well.
I quickly realized that I don’t have enough time to make this thing on my own, but being stubborn, I tried anyways. Well, I haven’t had time to even really think about it for over a month now but would like to get back at it.
What I have decided to do is to try and create a team of 3 or 4 developers to try and get this this off the ground and working, because I really feel that it would be a benefit to the Flash community. If you would like to help out, I am looking for a couple people that have experience in both Flex and Papervision.
Here are some of the areas that we need some specific help with :
If you are interested, you can check out www.paper-face.com to see the app and email me at firstname.lastname@example.org and we can get going on this. One thing to note is that there is no compensation for the work done on this project but I would like all involved to take it seriously. It will be a good learning experience and hopefully a helpful tool for the industry.
Augmented Reality is a technology that allows you to superimpose images into real-time environments. For the purposes of this tutorial, you just need to know that it reads a marker (shape/symbol), interprets the angle and size of that marker and then allows you to place objects at that size and position on the screen (or whatever your medium is).
You will also need FlashDevelop or another Actionscript editing tool. In this tutorial I am going to be compiling my code directly from FlashDevelop, but feel free to use the compiler/method of your choice.
This may be a little bit pre-mature, but I would like to announce the launch of a new site. It is called PaperFace.
PaperFace is a graphical user interface for Papervision 3D. The goal of the app is to build out 3d scenes without the need to write all the initial code. I am hoping to build it to a state where designers can come in and build a fairly complete scene and export the code to someone that can do something with it. Please go register and tell me what you think. Check out the forum on the site, and post any feedback you may have.
The app is no-where near completion, but I thought it would be good to get some thoughts on it throughout the course of development. Plus, now that it is live it puts a little bit of extra pressure on me to work more on it.
With all the different 3d applications in use today it is hard to come up with one standardized format. So Papervision includes a number of parsers that can interpret some of the different types of 3d files. This gives developers and modelers some freedom as to which application they would like to use.
Located within each parser class in Papervision is a little bit of a write-up that explains what the parser can do and what it can’t. In this tutorial, I will just introduce you to each type; basically re-iterating what is in the class (for ease of access). Then I will run through some examples for how to use a couple of the parsers to load your objects.
What does a Parser do?
As stated above, a parser just interprets whatever is in the 3d asset file and translates it into something that Papervision can read.
Every file format has a core structure that remains the same, so the developers of Papervision have just made an translators for all of these core structures.
Where are the Parsers?
The parsers are located in the Papervision codebase under: src/org/papervision3d/objects/parsers.