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Using Papervision Object Parsers

Final Thoughts

Conclusion?

While I had hoped to come up with some crazy conclusions about which parsers were the best, it would appear as though they have they strengths and weaknesses. I hope to look further into using 3ds files in the future because the file size was so much smaller and the performance was similar (if not better) than the compared parsers.

Tutorial Files

Here is the source for all the files that I worked with in the creation of this guide (including the benchmark tool which shows easy ways to load all of the examples): http://www.marcpelland.com/tutorialfiles/parser_tutorial.zip

What’s Next?

I hope this tutorial helped you out. The reason that I wrote this is because I am going through the Papervision code library and trying to get a handle for a lot of the stuff in there. I plan on continuing my understanding of Papervision by going through the library and writing more of my thoughts and some tests on what is in there.

CHEERS! Marc

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22 Responses

  1. Netto




    _3ds.setChildMaterial I get an error (1061) on this line flash can’t find method related,please help I get a blank screen!

    Netto




  2. are you working with the latest release of Papervision?




  3. i’ve never used the 3ds parser, i’ll give it a try. If i put some lights in 3D Studio, will they appear in PV3D with the 3ds parser? (i guess not, but i don`t have 3d Studio to make a test right now).

    Very nice article by the way, thanks.




  4. thanks for the nice comments bioRex.

    I know that the 3ds parser will load the lights as objects. But I don’t believe that there is much that can be done with them. I would recommend using dummy objects, either in the 3d scene or in the papervision scene.

  5. oliver_l1




    in your example you apply a material to the collada object via code but what if the object has a material(defined in a 3d application) already applied ?

  6. oliver_l1




    and one more question…you said:
    These are good files to use if you would like to import assets that include animations.
    So far so good but how can i control the animation in papervision.For example a simple walk cycle animation created in Cinema 4D via keyboard input in as3 and pv3d ?




  7. I will work on creating a part 2 of this tutorial over the next couple days and see if i can answer some of your questions about animation and materials.

    I can assure you that both things are possible (loading animations and using materials that were used in the 3d application).

  8. dino




    VERY NICE FILE….i’m new in papervision i see your tutorial, but i don’t understand how i can change the 3dobject. i have my .3ds file and i put in my folder,then i change the extensione in Max3dsParser_v1 and export the .fla…. i need to know if the Max3dsParser_v1.as is remain the same or is an .as created from 3dstudio?




  9. just find knot.3ds within the Max3dsParser_v1.as and change that to the name of your 3ds file. the rest can remain the same

  10. dino




    doesn’t work…maybe my exporto in .3ds is wrong? i can’t see my file but still remain your knot.3ds…!!




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  12. What a fun pattern! It’s great to hear from you and see what you’ve sent up to. All of the projects look great! You make it so simple to this.Thanks!




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  14. Are there other more tutorials like this one?? it’s good! thanks a lot! but, you try to consider adding up more explanations for the first timers. =)




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