FITC – Adobe Keynote
I am just sitting down to watch the Adobe keynote at Flash in the Can in Toronto. Mike Downey is currently running through this. So far he has covered features of Adobe Air and shown demos of QVC and Nickelodeon which show some of the capabilities.
He then moved on to talk about Flex Builder 3 and it’s capabilities, one thing that I didn’t know about was the Flex Component Kit for Flash CS3. It is a toolkit that lets you create content in the Flash CS3 IDE and use it in Flex as a Flex component. I am not very well versed in Flex but I was definitely curious about the options that I had as a Flash IDE user.
Now they are showing us a demonstration of the features of Kuler and all of its strengths. This part of the presentation seems to not fit in very well with the flow of all the presentation content. The only real tie-in is that they are showing an Air app.
Flash Diesel is up ! They are starting off with the showing the new object based animation engine that does not use a timeline. It is the same thing that was shown at MAX and Flash on the Beach last year (http://www.youtube.com/watch?v=8_wRMswNLiU), but impressive just the same. They just unveiled a new track-view feature which allows for much greater/easier control of animations.
Up next is the IK part of the demo where they are using a bones tool to add bone structure to movieclips. This is something that I haven’t seen before, they have a quick option to enable bone manipulation at runtime…. very slick.
The ability to manipulate items on the stage in a 3D style has been added to the Flash IDE. There are going to be new controls and capabilities to work with items in a 3D style, the new controls are able to manipulate images and apply things such as tweens to them.
They are now onto Hydra (AIF Toolkit) which is an image processing language, if you would like more information you can check out the info at the Adobe Labs AIF Toolkit site, it can give you much more information that I can. One new things that they are talking about right now is the ability to work with files in the browser without having to send anything through the server. They have added the ability to take something at runtime and save it to your system without having to do a round trip to the server.
Well, that is all for the keynote. I was hoping to see something about Thermo but I didn’t catch anything about it. I did show up 10 minutes late and may have missed it.











January 30th, 2009 at 10:05 am
_3ds.setChildMaterial I get an error (1061) on this line flash can’t find method related,please help I get a blank screen!
Netto
January 30th, 2009 at 10:32 am
are you working with the latest release of Papervision?
January 31st, 2009 at 12:03 am
i’ve never used the 3ds parser, i’ll give it a try. If i put some lights in 3D Studio, will they appear in PV3D with the 3ds parser? (i guess not, but i don`t have 3d Studio to make a test right now).
Very nice article by the way, thanks.
February 1st, 2009 at 1:18 am
thanks for the nice comments bioRex.
I know that the 3ds parser will load the lights as objects. But I don’t believe that there is much that can be done with them. I would recommend using dummy objects, either in the 3d scene or in the papervision scene.
February 7th, 2009 at 1:47 pm
in your example you apply a material to the collada object via code but what if the object has a material(defined in a 3d application) already applied ?
February 7th, 2009 at 2:00 pm
and one more question…you said:
These are good files to use if you would like to import assets that include animations.
So far so good but how can i control the animation in papervision.For example a simple walk cycle animation created in Cinema 4D via keyboard input in as3 and pv3d ?
February 7th, 2009 at 2:11 pm
I will work on creating a part 2 of this tutorial over the next couple days and see if i can answer some of your questions about animation and materials.
I can assure you that both things are possible (loading animations and using materials that were used in the 3d application).
March 17th, 2009 at 1:11 pm
VERY NICE FILE….i’m new in papervision i see your tutorial, but i don’t understand how i can change the 3dobject. i have my .3ds file and i put in my folder,then i change the extensione in Max3dsParser_v1 and export the .fla…. i need to know if the Max3dsParser_v1.as is remain the same or is an .as created from 3dstudio?
March 17th, 2009 at 1:16 pm
just find knot.3ds within the Max3dsParser_v1.as and change that to the name of your 3ds file. the rest can remain the same
March 17th, 2009 at 7:11 pm
doesn’t work…maybe my exporto in .3ds is wrong? i can’t see my file but still remain your knot.3ds…!!